Hero [Combo Fury]: When it is used simultaneously with the down direction key, it will move to the target enemy's location with more precision. The max enemies hit will be increased from 6 to 8 and the attack count will be increased from 3 to 4.
Paladin [Shield Mastery]: Skill description added to state that the effect will be applied even when Rosary is equipped. Party members will receive half of the increased stats as a buff. Fixed an issue where occasionally Holy Fountain recovery would not be applied to the player. Fixed an issue where an extra bolt would be fired when player releases the key while it automatically activates after reaching the maximum Concentrate duration.
If a player keeps the key pressed even after it automatically activates after reaching the max Concentrate duration, the next Concentrate will start after 1 second. Improved an issue where the attack would not activate due to poor internet connection.
Fixed an issue where the skill's effect was not visible to the player. Pathfinder [Cardinal Deluge]: Fixed an issue where only one skill would occasionally be triggered when it is registered to the macro with Cardinal Burst.
Shadower [Shield Mastery]: Skill description added to state that its effect will be applied even when Dagger Scabbard is equipped.
Buccaneer [Lord of the Deep]: Skill will be removed in maps where it cannot be used. Fixed an issue where hit damage reduction was being applied as Ignore Defense instead.
Mihile [Weightless Heart]: Movement range will be increased. Fixed an issue where the character would occasionally be unable to move when the skill ended. Wind Archer [Song of Heaven]: Fixed an issue where the bowstring was not being pulled in the skill use action.
It will consume all wind energy when used while pressing the down direction key. Fixed an issue where after 1 stack is used, the remaining stack will disappear.
Added a function that prevents Lightning Charge from being used for the duration. If Gale is used during Primal Bolt, its duration is reset only if the remaining damage increase buff duration is less than 30 seconds. All Heroes [Freud's Wisdom]: Fixed an issue where only the minimum cooldown value was applied if you logged out and back in before it reached max stacks.
Mercedes [Elemental Knights]: Fixed an issue where the summons would repeatedly teleport when Rune of Might was used after they were summoned. Fixed an issue where the Red Cross effect would not be applied when Phantom was cast with a Luck of the Draw buff after using the skill. Fixed an issue where the seal would sometimes be lifted if the skill key is consecutively hit after using Phantom's Ace in the Hole.
Players can now use Tempest to gather Master Thief Marks. To do so with Tempest, players must attack the same number of times as for Mille Aiguilles to acquire Master Thief Mark. Luminous [Split]: It will not be applied to shared skills. All Demons [Dark Winds]: Added glide's command lock function. After locking the command, the jump key can then be used while jumping to use Double Jump.
Fixed an issue where it would fail to activate during Shield Charge. Fixed an issue where HP would occasionally be consumed multiple times during its charge.
Fixed an issue where Infernal Exceed would activate after skill use. Fixed an issue where occasionally the effect would be shown twice in a row when the skill was used consecutively. Fixed an issue where Demon Avenger could not take any action if hit by Transformation while Demonic Blast was charging. Battle Mage [Combat Teleport]: Fixed an issue where the client would close when it is used consecutively from left to right in certain situations.
Fixed an issue where the skill would not attack the door on the Tower of Oz's 47th Floor. Wild Hunter [Capture]: Certain monsters are no longer eligible to be captured. Fixed an issue where the skill effect would not be shown as normal when used consecutively on certain terrains. Fixed an issue where the consumables weren't used when Xenon was within Hypogram Field: Fusion. Fixed an issue where Xenon's Hypogram Field: Fusion would be affected by the buff duration increase effect.
When skill ends, the period of time where Homing Beacon cannot be used will now be applied more precisely. Only the abilities that apply to the Kaiser character are changed and link skill abilities are unchanged. This buff will only be active during the Bladefall cooldown. Fixed an issue where all of the flame pillars reset each of the Draco Surge's cooldown. Fixed an issue where the skill's damage would not be applied if it uses Final Form after using the skill and before the flame pillars are formed.
Cadena [Chain Arts: Beatdown]: Fixed an issue where players would occasionally be able to use Chain Arts: Pursuit while the skill is active. Fixed an issue where the skill's damage would not be applied. Fixed an issue where the skill would not be triggered at times and characters would not be visible.
Fixed an issue where sometimes the attack count of the skill would increase more than that stated in the skill description. Fixed an issue where Twin Blades of Time would not activate if it's used immediately after moving maps. Fixed an issue where its cooldown would be applied when Zero entered Mu Lung Dojo. Kinesis [Psychic Grab]: Fixed an issue where players would be able to use this skill while hanging.
Psychic Point recovery from Micro Black Hole is unchanged. Illium [Exclusive Spell]: Fixed an issue where the skill sound effect was missing. Gigantic Buff will no longer be applied when using Rune of Might. Fixed an issue where some buffs were unable to be used. Fixed an issue where the fragments generated through Winged Javelin would appear awkwardly to other characters. Fixed an issue where Wings of Glory would remain when entering a quest cutscene.
Erda Nova can now be used while the skill is active. Damage increase against normal monsters will also be applied to fragments generated by Winged Javelin. Lucent Brand II Lv. Attack count will be increased from 7 to 8. Fixed an issue where max movement speed would not be applied. Fixed an issue where the attribute combo stage would reset when exiting the Cash Shop. Total casting delay did not change. Fixed an issue where the skill was able to be used while jumping downwards.
If there's no platform in the area you moved to, you will be moved to the closest platform within a certain range. Fixed an issue where it could not attack statue enemies when fighting boss Pink Bean. Talisman Energy can be obtained and attribute combos can be made through the final attack if the first attack does not land.
Heaven: Iron Fan Gale and Heaven: Consuming Flames can only be used after the previous skill's attack has been activated.
Fixed an issue where it would be activated twice at times. Fixed an issue where True skills would be activated instead when using Heaven skills. Fixed an issue where an error message would be displayed upon pressing the skill when on the platform. Talisman Energy charge amount will be increased from 30 to Scroll Energy charge amount will be increased from 20 to Jett [Starline One]: Casting delay will be decreased to better match the timing of the animations.
Kanna [Shikigami Haunting]: Attack range has been decreased to more accurately align with the skills effect size. Content Changes Malaysia maps have been revamped.
Quests will reward increased completion EXP and mesos. Players will no longer have access to Spooky World. Scarlion and Targa bosses will be removed. Masteria Phantom Forest content has been adjusted. Sanity can now be recovered 5 times per day.
Field monster respawn amount has been increased. Krakian Spirit respawn speed has been increased. Adjusted so that 1 Shadowknight Coin will certainly drop upon defeating the field boss. A total of 5 Shadowknight Coins can be obtained daily by defeating 5 field bosses. Ursus UI has been added. During 2x Ursus Time, there will be an additional UI on top of the map with the 2x indication.
It will display both the default mesos as well as 2x mesos. Gate to the Future has been revamped. If the final quest of Henesys Ruins, Cygnus Stronghold, and Twilight Perion have been completed, all quests in the corresponding area have been completed automatically.
Gate to the Future 1 - Henesys Ruins The following quests have been removed: Anne's Request 2 Guardian of the Town 2 Gathering Food 2 Path has been changed based on both the level of monsters on the field and the story. Adjusted the quest completion requirement to avoid having to hunt the same monsters frequently.
Path has been changed based on both the level of monsters on the field and the story. The entry quest for Normal Cygnus will not be changed. Maple Chat has been revamped. Maple Chat UI has been updated with the following changes: Changed so that Character information, Whisper, Fame, Add Friend, and Report buttons will be displayed by right-clicking the character. Removed the Mini-game menu and Emote button. Removed the 5 backgrounds that could be chosen from the top left of Maple Chat. Changed to display tips and announcements on separate chat bubbles in the middle instead of through Eileen.
Help function has been added. Weekly Maple Star and random chat function have been removed. Eileen has been removed from all towns.
Newname and Shaoqing have been removed from the Event Hall map. A small floating platform will be added to the far left of the Night Snowfield of the Flag Race. Cygnus Knight Emblem items are no longer necessary when entering knight areas if you have completed the '[Knight Stronghold] Piercing Defenses' quest.
System Changes The beauty system has been revamped. Hair coupons, hair dye coupons, face coupons, skin coupons, and lenses can now be used by double-clicking the item in the player's inventory. When clicking on Big Headward or Nurse Pretty from the Quick Move menu, they will give explanations on how to use beauty coupons.
Chat commands have been added and removed. If no character name is entered along with the command, the party UI will be displayed. A character name must be entered along with the command.
Enter a group name along with the command to set the group as the chat target. If no character name is entered along with the command, the UI to choose a whisper partner will be displayed. If a character name is entered along with the command, the whisper partner will be assigned to that character. If a character name is entered along with the command, this character will be invited to Maple Chat.
You can enter up to 5 character names. This button can only be used when in window mode. A description tooltip has been added to the function button on the bottom of the chat window. A notification message will now be displayed if a player attempts to chat from a location where friend and Guild chat is not allowed. Text color has been changed so that guild conversations can easily be distinguished. Blacklist has been revamped with the following changes: Blacklist announcement image has been added to the Blacklist UI The same character can no longer be added to Buddy List and Blacklist.
Players cannot add account friends and their characters within the world to the Blacklist at the same time. If they are already added to both Buddy List and Blacklist, the character will be removed from the Blacklist. Players cannot add the Guild they are currently a member of into the Guild Blacklist.
If their current Guild is already added to the Blacklist, it will be removed from the Blacklist. Party leaders will now be indicated more clearly on the Party UI. Megaphone and Super Megaphone will be invisible to characters Lv. The requirement to unlock the Monad Mission Board has been changed so that if you have a character that cleared the entirety of Monad, all characters on the account in the same world would have it unlocked.
Level restriction description has been added to the tooltip of EXP coupons that have level restrictions. Kinesis will be able to use Kinetic Step without having to equip a weapon or a secondary weapon. Hoyoung's Nimbus Cloud effect will be shown above the character.
Boss Damien's brand will disappear if it moves beyond the Damien battle map. The number of available scroll recoveries will not be visible in the pet equipment tooltip.
Debuff effects displayed for monsters will not be affected by skill effect transparency. Improved issue where the client would sometimes shut down when an upwards jump and Rope Lift were used at the same time. Hero's Echo cannot be used while Empress's Prayer is active, and the effects of Hero's Echo from other characters cannot be received. The system message for additional EXP that's increased through Roll of the Dice will not be added with the passive bonus and will instead be displayed with buff bonuses like the Holy Symbol.
The expiration date for cash items will be shown up to the minute. Skills cannot be used by double-clicking them in the skill window while in Follow state. If the skill effect transparency of other characters is 0, the skill sound effects will not be audible. Improved the issue, where the portal could not be used immediately after using a teleport type skill.
The skill description regarding the damage that decreases when attacking the same monster with Arch Mage's Fire, Poison damage over time Punisher was changed to Final Damage. All empress dresses you have in your possession will be retrieved when completing the 'Dress to Impress' quest in Grand Athenaeum Ep 2's Empress In Training.
A system message saying 'this can't be used right now' will be shown when a Transformation Potion is used while another Transformation Potion is already in use. The guide message upon equipping new pets and notifier messages when a pet returns home due to hunger was supplemented. The transparent box within Hedgehog's chat bubble speech bubble has been removed.
Attempting to purchase NX Prepaid now directs the player to the website if they do not have enough to make the purchase. Noblesse face no longer moves the player's mouth when blinking. Blue Dragon pet effect no longer appears behind androids when both are equipped. Oura Shogun's Summoned Eel will no longer display in its knockback animation. Updated the timing of some dialogs in the Labyrinth to make it easier to read along.
Violet cubes can now be used while an Appraisal Magnifying Glass is in inventory. Name of one of the Advanced Equip Enhancement Scroll items has been changed to make them easier to tell apart. New name is 'Pure Equip Enhancement Scroll'. Fixed an issue where the shield skills were unable to block damage in a state where recovery is prevented.
Fixed an issue where the throwing star effect fired by Assassin's Mark would be shown as different throwing stars when the equipped throwing stars were changed after Night Lord used Shadow Stars. Fixed an issue where Blaze Wizard could not take any action when boss Cygnus's transformation ended if hit by the transformation while using Inferno Sphere.
Fixed an issue where, when Phantom is moved immediately after using Shroud Walk, directional arrows would occasionally display the directions that Shroud Walk could not move towards. Fixed an issue where the wing effect was maintained at the end of Demon Awakening when Demon Slayer rode a mount while having used Demon Awakening. Fixed an issue where the position of the Power Transfer effect would move beyond the character when Angelic Buster used certain skills while having used Power Transfer.
Fixed an issue where the previously used skill would be triggered automatically when Zero landed after hanging while using a link skill. Fixed an issue where damage would not be applied when the cooldown for Illium's Reaction skills were reset. Fixed an issue where items could not be discarded while Illium was using Crystal Skill: Resonance. Fixed an issue where sometimes the damage for Abyss Guard activated by Ark's Endless Agony would not increase in proportion to the key-down time.
Fixed an issue where Hoyoung could not use Nimbus Cloud in maps such as Ardentmill. Fixed an issue where Hoyoung was able to move after being hit by boss Cygnus's whirlwind pattern if certain skills were used afterward.
Fixed an issue where the numerical damage display would not appear as normal when damage over time effect skills were used on boss Zakum's arm.
Fixed an issue where boss Damien's World Tree pattern effect would not disappear occasionally. Fixed an issue in boss Damien where the Invincibility state was ignored and pushed back when casting World Tree pattern effect. Fixed some unnatural Noble Maple Cape motions. Fixed the unnatural facial positioning for Polearm Warrior Face's 'Gasp' emote. Fixed how the character's legs were displayed beyond the chair when sitting on the Christmas Stocking Chair.
Fixed Potential Scroll names to fit the 'Potential Scroll' format. Fixed an issue where some Potential Scroll icons were incorrect. Fixed an issue where the guild leader's name would be displayed in the chat window when the Guild Megaphone skill was used.
Fixed how the level of equipment dropped in the field would not match certain jobs or certain content. Fixed an issue where the client would close when clicking a button after moving fields while the V Matrix UI notification window was open. Fixed an issue where client would close when logging in with a character with fewer chat tabs after the number of chat tabs was increased.
Fixed an issue where sometimes the gameplay window would become inactive after it was minimized using the taskbar icon when playing in window mode on Windows Fixed an issue where you were incorrectly moved to Ariant when attempting to move to Nihal Desert through the Maple Guide. Fixed an issue of Lure-related descriptions remaining for Rune-related achievements. Fixed an issue where the Magic Library exploration of '[Area Exploration] Ellinia' would sometimes not be achieved depending on the quest progress status when Luminous visits the Magic Library.
Fixed an issue where the sounds of some monsters appearing on Floor 7 of the Tower of Oz were inaudible. Fixed an issue in Erda Spectrum where sometimes the Erda would not materialize.
Fixed an issue where Wonny in Edelstein would intermittently not be displayed on the Mini Map. Fixed an issue where the Limina story quest would not proceed in the cutscene map after Darknell was eliminated. Fixed an issue where if the attack counts between the Shockwave activated from Weapon Aura and the skill that activated the Shockwave differed, the Shockwave's damage would not be applied.
Fixed an issue where continuously using Phalanx Charge would crash the client. Fixed an issue where the damage increase buff displayed on the buff window after Hero uses Worldreaver would disappear very quickly. Fixed an issue where Shadower's Sonic Blow would be canceled when chosen from the list in the left notifier while using skill. Fixed an issue where Hoyoung's clones activated with Talisman: Clone would be activated even when attacks weren't successful.
Fixed an issue where sometimes skills obtained from equipment Potential would not be acquired immediately upon equipping the equipment. Fixed an issue where the firing cycle of Aura Wave generated by all Warriors' 5th job skill, Weapon Aura, was decreased from 6 to 5 seconds, and the firing cycle was reset when moving maps.
Fixed an issue where Raven could not be resummoned when Pathfinder moved to another map after using Raven Tempest. Fixed an issue where the range for finding monsters with Evan's Earth Breath would be applied differently from the attack range. Fixed an issue in boss Zakum where attacks would be concentrated on the arm when Phantom used Luck of the Draw. Fixed an issue where Advanced Blessing could not be used if Phantom did not steal Bless. Fixed an issue where the Sacrosanctity buff was not shown in the buff window if Phantom used Final Cut while Sacrosanctity was active.
Fixed an issue where Shade was frozen in place if Spirit Incarnation was used and then canceled. Fixed an issue where Kinesis was able to use Psychic Charger without a weapon equipped. Fixed an issue of the attack count of Illium's Winged Javelin being applied 3 times.
Fixed the issues where Wings of Glory was canceled and Erda Nova could not be used during Wings of Glory if Illium entered the quest cutscene while Wings of Glory was active, and where the screen effect remained when resurrecting after death. Fixed an issue where if Hoyoung was resurrected after dying while using a skill with a macro, the macro skill kept being used. Fixed an issue in boss Zakum where sometimes the flame pattern on the ground would not end even after the floating platform disappeared.
Fixed an issue in boss Lucid Phase 2 where sometimes souls would be generated in areas that couldn't be reached by attacks when Shade used Soul Splitter. Fixed an issue in boss Lucid Phase 2 where sometimes the Blade pattern would not inflict damage. Fixed an issue where sometimes Potential stats would be transferred as random stats when the Transfer Hammer was used on equipment with Potential obtained through Red Cubes or Black Cubes.
Fixed an issue where sometimes the hotkey shortcut key could not be changed. Fixed an issue with the World Map where the world the current character was in and maps in other worlds could not be searched. Fixed an issue where you couldn't climb up the platform when upward-moving skills such as upwards jump, flying skills, etc.
Fixed an issue where, after a skill is assigned to a hotkey and the skill level is reset to 0 using SP Reset, etc. Fixed an issue where key input would fail when the same buff with a different duration was registered to Pet Auto-buff. Fixed an issue where using skills that pull monsters closer would occasionally move them farther away instead. Fixed an issue where changes would not disappear if the background or background music was changed in some bosses or if a character was resurrected after dying while using a skill that adds effects.
Fixed an issue where if Shadower is attacked after becoming invincible using Assassinate with Trickblade, they would not receive damage but would be pushed back.
Fixed an issue where the invincibility buff was not shown in the buff window after Dual Blade uses Final Cut. Fixed an issue where Evan using Teleport and Return! Fixed an issue with Shade's Fox Trot where it would sometimes fail to travel when used in the direction of monsters.
Fixed an issue where the Moonbeam skill cooldown would be reset when Shade uses Buff Freezer to resurrect after dying while Moonbeam was summoned using Spirit Bond Max. Fixed an issue with Luminous's Baptism of Light and Darkness where sometimes non-boss enemies would be attacked first. Fixed an issue where if Wild Hunter is afflicted with Transformation and Petrification abnormal statuses while not mounted on a Jaguar, and then they are removed, Wild Hunter would automatically mount the Jaguar.
Fixed an issue where sometimes chair and mount color would change depending on Mechanic's Mech color. Fixed an issue where Illium was unable to glide when resurrected using Buff Freezer after dying while Wings of Glory was active. Fixed an issue where sometimes screen effects would not disappear when Illium was resurrected using Buff Freezer after dying while Wings of Glory was active.
Fixed an issue where the left and right attack range did not match up when Illium used Winged Javelin while Wings of Glory was active. Fixed an issue in boss Pierre where sometimes damage would not be applied when Incapacitate was removed after Ark used Blissful Restraint. Fixed an issue where using certain controls after Hoyoung used Heaven: Iron Fan Gale would cancel the skill action and enable the use of other skills such as As-You-Will Fan, etc.
Fixed an issue where consecutive activation of Roar triggered by Hoyoung's Scroll: Tiger of Songyu would increase its cooldown. Fixed an issue where effects would disappear in the middle of the Moonwalk skill action. Fixed an issue in World Map Search where inaccessible maps or multiple identical maps would be searched.
Fixed an issue where moving channels while on the Cave Within the Cave map would move you to another map. Fixed an issue where the volume would intermittently get abnormally louder while the Kerning Tower quest was in progress.
Fixed an issue in front of the Black Heaven Main Computer where sometimes the screen would go beyond the character's location. Fixed an issue where Piece of Memory items would be used even if the player is not in the process of executing the '[Twilight Perion] Piece of Memory' quest.
Fixed an issue in Chu Chu Island's Mottled Forest 1 map where only certain trees would be floating in space. Fixed an issue where Illium could not execute Knight Stronghold quests. Fixed an issue where a message regarding Yggdrasil would be displayed in the equipment tooltip of Reboot world. Fixed an issue in the Tower of Oz 36th Floor where certain movement skills would attack monsters.
Fixed an issue where the description for the Blacklist was cut off. Fixed an issue with using Sengoku Force, Assemble! Fixed an audio issue with Sengoku Force, Assemble!
Fixed an issue with the Microyeti Horn when hanging from ropes. Fixed an issue with the Sweet Chocolate Dessert Suit disappearing when logging out. Fixed an issue with earrings clipping through hoods and hats. Fixed an issue with Luna Crystal keys not being tradable in the Auction House.
Fixed an issue with Hitokiri Strike not granting invincibility. Fixed an issue with the Hitokiri Strike buff not affecting the character stats window. Fixed an issue with the Zombie Ring no longer appearing.
Fixed an issue where Roberia would not recognize Kanna characters as Magicians. Fixed an issue with using the "Sweetness" expression while the Phantom Face style was equipped. Fixed an issue where Decent Hyper Body text and functionality did not match for some characters. Fixed an issue with the Medal 'A.
Destroyer' not being marked as completed in the Medal's Menu. Fixed an issue with the 'Support Protocol' skill not appearing when a pet buff was also active. Fixed an issue where the client would crash when equipping an item from the Star Force Enhancement screen. Fixed an issue with damage over time effects bypassing the capped damage on Princess No monsters. Fixed an issue where the Terminus Ritual Fan had the incorrect primary stat.
Fixed a visual issue where players would see a white square in the Hallows Disco Chairs. Fixed an issue with the Janus Sword appearing behind Zero characters. Fixed an issue with the Auction House not returning results for the Lantern of Oblivion. Fixed a crashing issue when searching for 'Masteria' on the world map. Fixed an issue with the White Chat Quote Ring showing a transparent background.
Fixed an issue with the Bright Future Chair not showing the joint animation when used together. Fixed an issue where damage skins would occasionally not display a prompt on changing skins. Fixed an issue where the color of Kaiser's hands would be incorrect for some cutscene poses. Fixed an issue where pets could not loot while Hoyoung was using the Out of Sight skill. Fixed an issue with the I. ROBOT monster giving the incorrect amount of experience. Fixed an issue where Dark Sight could be used during the Shrelephant Rider!
Fixed an issue where Petite Penguin Hat M was clipping with some hairstyles. Fixed a text issue with the Ancient Korean Bow not listing that it can only be equipped over a Bow in its description.
Fixed a text issue where the words "black sun" were not being capitalized in 'On the Offensive' quest acceptance dialogue. Fixed a text issue with the item description of "For display purposes only". Fixed a text issue with Mystery Mixed Eye Color Coupon description not notifying players that the color is applied upon use.
Fixed a text issue with Master Crafter Maru "quest incomplete" text listing inaccurate quest requirements. Fixed a text issue with Illium's Crystalline Bulwark skill description stating incorrect invulnerability for Illium and the party members.
Fixed a text issue with the date format for the temporary chat ban pop-up window. It will definitely involve walking up the clouds and the broken cloud bridge though. You must stay with her and protect her from the monsters. If she dies or you went too far away from her for an extended amount of time, you fail. Tinman boss. Kill him to clear this floor. Kill Eliza. Eliza spawns after monsters in the map are killed. Note that this progress is saved in the map rather than in the character, so previous kills will also be counted towards the spawn progress.
Eliza will disappear after some time if she is not killed. If you fall down and land on the cloud ground, you will teleport to the start, 1 minute penalty will be applied.
Invisible maze. Jump on the invisible platforms to clear. Press the "Up" button on the portals to reveal the platforms one by one, you cannot move while it is revealed to you if you requested it. You can reveal up till 3 times per checkpoint , and the portals in the checkpoint will show you the platforms up till the next checkpoint.
Also if you reached a certain checkpoint and used the portal in it, it saves that as your progres , so if you fall down and you use the Alicia Soul Connector to teleport back up , you will be teleported to the latest checkpoint accessed. Note that she can only show the platforms to one person at a time , so you may be requested to wait awhile while she helps the other person.
Down refers to going a lower level platform, same means jumping to the next platform of the same level, up means going a level higher, double down means going to a platform that is 2 levels below.
Music quiz. Based on the background music played, write down the name of the Town that plays that music. There are 4 questions. If you get it wrong, 5 minute penalty is applied. Note that spelling errors and capitalisation errors are also counted as wrong. Collect 10 and drop it in front of the altar drectly below the platform with the natural spawn 2 every 8 second in stacks of 10 to spawn 20 slimes at either left or right areas.
Spawn fails if there is 30 or more slimes existing already, you will lose your goo! Kill slimes to move on. Recommended to have upward mobility such as Grappling Hook from 5th job. This is a RNG jump quest.
At the beginning there will be 4 paths, choose 1 and if it is the "correct" one, you can continue. Then, proceed through the lower path towards the rope section don't use the upper path, you will teleport back to the start. At the ropes, similarly, choose 1 out of 4 only the higher ropes are counted. If it is not the correct one, you will teleport back to the beginning of the ropes section.
Then, proceed through the middle path towards the left. Then jump upwards towards diagonally right. There will be a section with 2 different platforms, this one does not matter. However there is a column with 4 different platforms after it, similarly, choose 1 and if it is correct, you can move on.
Otherwise, you just have to restart this part. Then, jump towards the right using the higher platforms , you will fall and land on the ropes section if you use the lower path. When you reached the longer platform with the sign, down jump into a hidden duplicate platform and press up to enter the hidden portal to teleport to the portal for the next floor.
Do not jump towards the right as you have to restart the entire jump quest. This map has no monsters as they are all hiding in the tree. Use normal attack to shake the tree for monsters to spawn for about 10 seconds, after which they will disappear. There are 2 monsters: Meercat and Snake. Kill 20 of each to move on. Each spawn will spawn 7 monsters of either type.
The sand is blocking the path to the next floor. To open the path, you need to collect crystals and use it to blow the sand away. To obtain crystals you need to collect 10 crystal powders from the Sand Dwarfs. Crystals will be made automatically at the top left. Collect it and drop it at the hole at the top right in stacks of 1 to 7 answer is a random number between it. Once the crystal is successfullt absorbed, the sand is blown away and you can proceed.
Cowardly Lion boss. It is Level with 6. Overtime, he will drink a potion and it will fill up his potion meter. However you can talk to the same NPC again to reduce the meter by Maximum meter is His damage dealt to you scales with the potion meter strength. Death counts: 5. Kill slime monsters of any colour. However there are also fairies spawning, try not to kill them. If you kill fairies, they will respawn as many invincible ones and casts invincibility buff to nearby slimes.
The fairies will doe after 30 seconds. Kill all the slimes at the above platforms that you cannot stand. Instead you can propel upwards using invisible bouncers at the corners of the lower platforms. You can only attack once per upward bounce. You are stuck in a maze with directions that you can change using the keys. The final goal is to move 4 times right and 4 times down. The direction is randomly configured at the start and you are given 2 clockwise key and 2 anticlockwise keys.
Drop them 1 by 1 in front of the portal to change the specified direction. Hint: Drop the keys 2 by 2 at the corner of the starting box and restart, drop again and restart again, then loot all the keys, you should have 6 clockwise and 6 anticlockwise keys. After buying a bundle, NPC Secreta will disappear. Collect 10 purple leathers from the monsters above.
To reach the higher platforms you need to collect 10 yellow leathers from monsters below and use the teleporters at both sides to go upwards. The monsters can superknockback, so you can end up falling down from above. Simon says Talk to NPC Secreta to start the game. It starts from 3 monsters and each round, it increases by 1, up till 8 the combination remains the same for previous monsters.
Talk to Secreta after every round cleared. Once you cleared the 8 monster combination, you can move on. Attack the monsters to indicate the combination.
If you attack the wrong monster you have to restart combination will be reset also by talking to Secreta. Kill of each type of monsters so total Kiyos will spawn at top right, Scorpions will spawn at top left, Meercats will spawn at the bottom and Sand Rats will spawn everywhere. Best is to target the Scorpions and Kiyos first since their spawn rate is the lowest. Talk to the Explorer to begin exterminating Dark energy. There is points worth of Dark Energy to exterminate, each monster killed is 10 Dark Energy.
However the Dark Energy only exist for a specific type of monsters and it can change every 10 seconds. Killing the wrong type will not eradicate the Dark Energy away. Remove Dark Energy points to proceed. Quiz time for the geeks!
Answer 10 questions correctly in a row to proceed. You are allowed up till 1 mistake in the streak, if you get 2 wrongs the streak restarts.
Scarecrow boss is blocking your way to the next floor. However you cannot destroy it using your attacks but it can be burned slowly to ashes by the fire in the middle of the map you will not get burned, don't worry. Similar to the Cowardly Lion, it has a potion meter that increases based on how long it is burnt. Each time the scarecrow enters or remains in the flame area, the meter increases by 1 cooldown 10 seconds. Based on the meter, the damage dealt by his skills also adjusts but the damage he receives from the burn also increases.
In addition there is a 0. It has 1. Death counts: Note: If you are dead, meter cannot increase and he will not receive damage over tome until you revive.
Basically, you start from the middle left, jump towards the right without falling down, jump through the small platforms while avoiding flamethrowers. Then, observe the platforms diagonally below you and jump towards them. Use the bumper to jump to the top platforms while avoiding the hammer below that platform. Then jump towards the left. There is a monkey at 1 of the platforms but just dodge accordingly when he throws the banana skin.
Probably the first floor that you will actually see a real chance of failing. Beetles are found at the bottom, Dual Beetles on top, Harps and Blood Harps on the small platforms as well as the final platforms at the top right. Based on spawn logic, it is advised to kill the harps and blood harps first before dealing with the beetles.
There are many beetles anyway, don't worry too much about them. This floor is basically a recount of your previous activities. Look at the Notes section for Floors 1 to 38 and Fleta will ask you 7 questions within that list. If you get it wrong, you have to kill monsters 10 for 1st wrong, 20 for 2nd wrong, 30 for 3rd wrong. If you get the 4th wrong, you basically fail but you will still remain in the tower but you cannot do anything anyway so just use the Soul Connector to exit.
Number of wrong answers are cumulative and not reset upon correct answer. You cannot skip the question either, which means if you get it wrong, you will get back the same question after killing the monsters needed. Another jump quest, this jump quest operates by invisible bouncers. Forstly you bounce to the right while avoiding the hammers, then you jump towards the right on the small platforms and dodge falling rocks.
Then, you walk over the S shape maze and you jump towards the longer platform. There will be a small platform to the right of it, jump on it and you will fly very high towards the right. Grab the very small vine and climb up. Then jump down and dodge the black circles below you while falling.
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