I agree above. Theives For The Win! DarkAssassin New Member. Technically if you go to the house after you received the bill of ownership you do own the place, there just is no benefit that i can tell from it.
But everything in the house is now yours, notice nothing is "steal" and the bed in the main room is no longer owned with or without the creepy elf guy in the corner. So technically i assume that means you own the estate, just not really? Yeah i noticed that too. It makes me think that maybe that part of the game is unfinished. Jack Fulham Premium Member. In a similar situation, don't want to leave stuff there though because it might be removed if I don't own it properly.
Not a huge fan of owning it though, it feels so empty unless I can get people to move there. Dragon Bourne Long Live Paarthurnax! I felt the same way. I want to move into it but am afraid of losing my stuff! Same with the DB Sanctuary in Dawnstar. Actually that place creeps me out so I wouldn't live there, but Goldenglow I would!
Please do post if anyone finds out it is safe to store there. I did that quest last night and I thought that bill of sale was part of the quest that you took back to Maven and gave it to her. There is a house in the first town in Fallout NV that I have used for every character I have ever had and it never respawned. If you walk out of the bar and go straight past the water tower you will hit the front door.
But why? Do a and walk past the water tank on stilts You can see it from the Bar door Its not listed as safe storage anywhere on the web that I know of. Kunigonde wrote: No thats the funny thing, it is not Victors Shack.
Kunigonde wrote: No I fast travel to the spring and then continue to the town and I drink at the spring when I leave I play on Hard Core. The funny thing is I know Victors shack is safe. I just do not like Victor Kinda wierds me out. You can in PC using console commands set the things owner so all you have to do is to make and set the things to be yours but that's a pain the neck.
So I can't own it I have to let it go to maven. I really wanted it. The adept-locked door in the first corridor leads to another storeroom containing three sets of shelves.
One set of shelves holds many pieces of cheese and four cabbages, another holds only clutter, and the third holds a leveled potion of pickpocketing and a leveled potion of healing. There are several sacks and two barrels containing foodstuffs, as well as three baskets, one containing red and green apples , another containing potatoes , and the third containing tomatoes and carrots.
Finally, there are two unlocked chests in the room. At the end of the corridor, the hall turns to the southeast and opens into a room. At the far end of the room you can see a Mercenary sitting at a table against the far wall, facing away from you. Two long end tables are against the southwest wall, and a small end table is on your left, beside a wooden bench. To the right of the bench is a doorway into a dining room with a large elk head mounted on the opposite wall. The dining room can be used to sneak past the nearby mercenaries if your sneak skill is good enough.
To the right of the doorway is a round wooden table and two chairs, and an end table beside it. On the table is a loaf of bread. At the far end of the room is an empty set of shelves facing away from you, with the table and chairs the mercenary is sitting at behind it. There are two other mercenaries at the end, one patrolling a corridor to the left, and the other sitting out of sight. The corridor to the left has a long end table against the southeast wall.
To the right of the corridor is an apprentice-locked door leading to another storeroom, which contains a set of shelves holding a pair of iron boots and three common books , with an unlocked chest to the left. Down the middle of the dining room are two long wooden tables laid end-to-end, with an iron dagger , a cabbage, a drum, two goat cheese wedges , and four loose septims on top. In the southern, western, and northern corners are sets of shelves holding clutter, with a few bowls , goblets , and a jug on top.
Against the northwest and southeast walls are long end tables, with a square wooden table also against the southeast wall. In the eastern corner is another doorway. Through the doorway is yet another corridor with a flight of stairs up to the second floor to the left, while to the right is a novice-locked gate. In front of the gate is the corridor patrolled by the mercenary from the far end of the previous room. Behind the gate is a small end table and a flight of stairs descending into the basement and the shortcut back to the sewers seen from below.
If you are sneaking, you will need to listen for the mercenary to start walking away from you to open the gate. It can be opened with the Goldenglow Cellar Key carried by Aringoth. The second floor consists of seven rooms, with only one long corridor and one exit back to the first floor.
Through the door is a room with three sets of shelves against the walls holding a bottle of Honningbrew Mead , five bottles of Nord mead , two bottles of alto wine, and three bottles of wine. There are three round wooden tables and chairs arranged around the middle of the room, with a small coin purse and a total of ten loose septims on the tables. A woodcutter's axe is in the room's western corner.
To the northwest is a doorway with a small square table to the right of it. Through the doorway is a corridor with two turns, and an open door opposite with another storeroom behind. The storeroom contains a food barrel and a set of shelves holding a woodcutter's axe, a pair of iron boots, a flute, and a bulb of garlic. Following the turns in the corridor past two wooden benches one of which holds an apothecary's satchel , ahead is a set of shelves holding an iron mace and a food sack.
To the left the corridor continues, passing a door on the left; at the far end you can see a mercenary leaning against the wall facing away from you. If your sneak skill is high enough, you can avoid alerting him. The door on the left leads into a bedroom containing two unowned single beds coming out from the southeast wall, and a dresser between them with a flute and a common book on top.
By the northeastern wall is a dresser. In the western corner is a small square table, with a set of shelves coming out from the southwest wall facing it.
On the shelves is a sliced eidar cheese , three bulbs of garlic, and a cabbage. To the left of the shelves is a wardrobe containing clothes , and farther to the left is an open door back into the corridor. If you left the mercenary at the end of the previous corridor, as you leave through this door, you will need to hug this side of the corridor, as to the right is another wardrobe that will block you from view of the mercenary.
If you instead opt to kill the mercenary, you will find a small square table holding bread and cheese in the corridor across from where he stood, and a wardrobe nearby. Turning left, at the end is a corridor heading northeast ending in a doorway, with a round table on the right holding a bulb of garlic and three loose septims. On your immediate right before the round table is a doorway into a room, with a mercenary sitting at a table against the southwest wall.
There is an iron dagger, a baked potato , and a bunch of lavender on the table, and two wardrobes against the south wall. On the left is a novice-locked door into Aringoth's bedroom.
The doorway at the end of the previous corridor leads into another bedroom containing an unowned single bed in the western corner, a dresser by the foot of the bed containing fine clothes , and a small square table and chair against the northeast wall with a bowl of beef stew , a pheasant roast , and an eidar cheese wedge on top. Against the southeast wall is a wardrobe, with an adept-locked door to the right. Behind this door is another small storeroom, which contains a set of shelves holding a large coin purse, two loose septims, a leveled light armor helmet , and a leveled dagger hidden under the sack beside it.
On top of the shelves is an apothecary's satchel. Also in this room are several food sacks and a barrel with three loose septims on top. Aringoth's room contains a long wooden table on your left upon entering with a knapsack, a pickaxe , a purple mountain flower, and three loose septims on top. To the right of the door is a cupboard holding clutter, and a set of shelves against the southeast wall holding six bottles of alto wine and eight bottles of wine.
To the north is a slightly raised section with a double bed coming out of the middle of the north wall.
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