Following the end of partnership between Bungie and Microsoft in , Microsoft sought to form a first-party studio from its internal development group to oversee the future development of the Halo franchise; thus, Industries was established. Waypoint is also accessible via the official Halo website. In , released the first episode of their official podcast. This multimedia project would encompass a number of works, including the digital series Halo: Nightfall , which would tie into the next major game in the series, Halo 5: Guardians.
Although Halo "expanded universe" fiction has always shared the same continuity as the games, under Bungie 's watch material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way; references to the novels , for instance, rarely amounted to more than throwaway lines. This was in part due to a disconnect between Bungie and Microsoft's Franchise Development Group, who were largely responsible for the creation of secondary media at the time.
For example, Frank O'Connor stated that the story of Halo Wars effectively exists in a bubble, having little bearing on the Halo story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.
Circa , however, Industries decided that all future media they released would be more heavily interconnected. This included further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in meaningful ways. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before.
By , Industries had come to deem the stories of their past games overly complex and decided that in the future, the Halo games would have "simpler" narratives while secondary media would be used to tell deeper stories, [10] with individual narratives being kept in their own "swimlanes".
There is also a tongue-in-cheek in-universe counterpart of the studio itself, named the " Combat Readiness Lab ". Article Discussion Edit History. This article is about the game development company. Spartan Assault ranks a few points higher than its predecessor Spartan Strike. The game introduced the twin-stick genre to the Halo series and was also the first Halo title to appear on mobile devices.
The top-down perspective shooter takes place between the events of Halo 3 and Halo 4. An Xbox One iteration of the game was released a few months after the initial PC release and was praised for adding multiplayer. Taking down waves of enemies with a friend was great co-op fun and the feature was sorely missed in the other versions. The real-time strategy game takes place 28 years after its predecessor and offers a more simplified RTS experience than most other games in the genre.
Halo Wars 2 added a new game mode, Blitz. The mode added a card deck-building mechanic, where players would assemble cards that corresponded to the units that they could deploy. Unfortunately, the feature was similar to EA's Ultimate Team deck building in the sense that microtransactions essentially made it pay to win.
The game scored slightly lower than the original Halo Wars but did improve on it in a couple of ways. As would be expected with the game's jump to Xbox One and PC, Definitive Edition significantly improved the original's visuals. Furthermore, the PC edition offered the mouse and keyboard gameplay that RTS games are more suited to. Unfortunately, the game improved little else from the original. The gameplay, in particular, was a disappointment.
The gameplay mechanics remained largely the same, and pre-existing issues were not fixed. Remaking one of the best first-person shooters ever is always going to be a safe way to get a high Metacritic score.
It doesn't come close to the original's eye-watering 97 , but an 82 score still puts it amongst the company's best games. Instead, the game focused on improving the original's dated graphics and did an excellent job of doing so. Halo: Combat Evolved Anniversary also added online functionalities, something that was unavailable in the original game.
The much-anticipated Halo 5: Guardians was Industries' second mainline Halo game. The game was praised for its excellent multiplayer mode.
The new Warzone mode, in particular, was a source of many hours of entertainment. Unfortunately the great multiplayer was only available online, as offline split-screen was disappointingly excluded.
Another issue was the game's story , which was very divisive. The narrative was criticized for being too convoluted and disjointed. Many of Industries' top titles on this list being remakes of other company's games could be seen as a negative. However, Industries has proven that they can continuously make solid remasters of games, something that is far easier said than done. Plus, when the source material is as good as Halo 's, it shouldn't be surprising that they fill most of the top spots.
The Master Chief Collection is one of the most impressive game collections ever.
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