Where is the agartha portal in savage coast




















Upon the head of the Ankh, its geographical tip on the map before the endless abyss of the Ankh itself, lies the anomaly , Just before the third magnetic anomaly is an abandoned journal , to investigate. Time bends. Go toward the Lift controls , to enter the Ankh.

Do not use the controls. Instead, accept the popup when you approach the lift. After passing the first Mote of Aten, there is a hallway blocked by a large purple miasma. Approaching it will cause it to rush forward and kill any in its path.

Employ the Mysterious Device when the powerful attack propels itself forward. It will absorb it, as it does all things that shake and devastate. Continue forward to next room, which would normally contain the first boss within the Ankh dungeon; however, there is no such entity scribbling Aten into the stones this time.

The Call of the Nameless 2 is in the second Filthy alcove to the right in the beginning of the room. Upon approaching the large empty middle of the room, a large purple barrier will erupt, locking any people within. To stand in the barrier is death. King Solomon 4 is hiding behind Doctor Klein during his tirade. Dissatisfied with his lack of knowledge on the tremors, Doctor Klein decides pain is the only solution. He will attack in an effort to play a little interrogation game. Doctor Klein will frequently slice through the field, his large purple surges appearing opposite of you and cutting across to deliver large damage to anything in its path.

Throughout the interrogation, there will also be pools of Filth to avoid. Stepping in one applies Cloying Baptism , which slows you and makes you far easier to hit with a surge. Periodically, Doctor Klein will encircle the barrier with his blasts. These will obliterate anything inside the epicenter. To avoid this devastating blow, use the Mysterious Device to absorb them all in the middle when the surges converge.

The best times to use the device are when the surges begin to converge, or right before when they have all appeared and are about to move. The uniformed "Station Master" that explains Agartha to the player character has a mercifully and tastefully succinct number of similarities to the conductor from 's The Polar Express. On the main platform, there is a set of three portals: one to each Faction City : Seoul , Brooklyn , and London. And there are two branches, curving around and down.

The other branch leads to the main game areas, in order of release and their place in the main quest line:. Possibly a Tokyo teleport was added at the end of these sections of the same branch, or another portal was added elsewhere.

Please confirm. Usually characters are only on their way to a mission when they pass through Agartha, but there are a small number of missions that take place there. The bees that were one of the first signs of the player character's transformation into power are inextricably linked to the magic of Agartha; in one of the later Tokyo missions, Orochi scientists are seen to be attempting to graft the abilities of the bees to enter Agartha, to mechanical creatures.

This is information publicly available. Lore and missions may reveal further information. There are zombies here, just like everywhere on Solomon Island. And, the draug can be found just about anywhere the land meets the ocean. But, there are other invaders, perhaps even more dangerous, to be found here. These are people who may have been in the Alternate Reality Game or who can be assumed to have been in the town based on other clues, but are not encountered in the game.



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