Tera beta how many characters




















Your existing TERA client will update with the latest patch available now! Please remember that we will still be wiping character progress before launch. Written by Kelly Packard In a few descriptors: college student, longtime gamer, writer and junk food enthusiast.

I contribute to TrueAchievements as a news writer and reviewer. Usually, you can find me knee-deep in a multiplayer game while ignoring my growing backlog or on one forum or another discussing all things gaming. Then open beta came around this past weekend, and I was so enthralled I nearly lost my children.

What changed my mind? Between my first play through and this one En Masse added an innovative prequel sequence, in which players run through an introductry adventure as a level 20 version of whatever class they choose, giving them a glimpse at what they could become.

It's a brilliant feature, shedding light where other games would have players spend days figuring out they'd rather play something else. Even with that and the stunning androgyny of Back the Sorceror, the Tera starting island experience proper remains rather unimpressive.

You're led from camp to camp, collecting quests, fulfilling their orders, gaining experience and moving on. The majority of the quests are the old standard fetch and kill types laced loosely together by lore, with a series of more important story missions leading players to the inevitable group instance, where the rewards are as big as the bosses.

The starting island establishes this pattern; it's a series of quests leading up to a massive boss fight. Note that this video features my initial character, Caliban the Archer, who valliantly died so that Back might live through the open beta's one character per server restriction.

So if the game is so formulaic and linear, why can't I stop playing it? Sure you've got to kill another dozen vampires, but when you look and feel like such an incredible bad-ass in doing so it's simply intoxicating. I am freezing opponents at a distance, setting off nuclear explosions under their feet, putting them to sleep, explosively leaping out of their path, teleporting behind them; there are so many opportunities to make yourself look and feel impressive.

Fighting the gargantuan elite creatures sprinkled about Tera 's darkest recesses is less an issue of, "How many people do I need to take this down? They jump. They teleport. They transform into steamrollers of death and roll you down. They feel less like MMO monsters and more like bosses from some God of War clone, only once they finally fall you turn around and there's an entire field filled with them.

Luckily the server I was on is filled with incredibly helpful people more than willing to join forces to take these big baddies down.

The open beta is a magical time for any game, especially one like Tera where the players get to carry their characters over into the live game. No one has any preconceived notions about what's right and wrong. Few are ready to jump on a newer player and tell them they are doing it the wrong way. We're all learning. None appear to have been named yet, but the Tera website should point to them. Tera can be pre-ordered from today, and the primary benefit is a five-day head start.

The game's general release is 3rd May, which means you'll play from 28th April. Tera pre-orders also bestow closed beta access, special items and a chance to reserve your character's name.

You can pre-order Tera from the official shop. Tera is a pretty Korean MMO that stands out for its action game-style combat system. Look, here's a new video. Buy Tera from Amazon [? Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission.

Read our policy. Jump to comments 5. Senior Staff Writer Clert. Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better. GTA Trilogy has removed some cheats for technical reasons.



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